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 Faj's Jutsu

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Faj
Webmaster , Uchiha Clan Leader , Toad Sage and Legendary Uchiha , Hokage
Faj


Male
Number of posts : 1182
Age : 33
Location : im here lol ^^
Dating : i ish single
Registration date : 2008-08-09

Faj's Jutsu Empty
PostSubject: Faj's Jutsu   Faj's Jutsu I_icon_minitimeTue Aug 19, 2008 1:57 pm

TOAD SUMMONING

Gamambunta
The head of all the toads, has a huge dagger to attack the opponents
Spoiler:

Gamakichi
The son of gamabunta now a large sized toad, has a pipe with him like his father as well as having a large dagger as well
Spoiler:

Gamaken
Gamaken wields a large forked weapon and shield. is a large sized toad
Spoiler:

Gama
A mid level sized toad , used mainly for transport but has small daggers to attack as well
Spoiler:

Gamatatsu
Another son of Gamabunta and the brother of Gamatatsu, now it has become larger just like gamakichi and is the same size as gamakichi, gamatatsu has one long spiked spear with him
Spoiler:

Small Toads
These are mainly used for scouting and undercover missions, they carry small daggers with them , kunai size to us and cant shoot oil at the opponent

Medium Sized toads
These are used for battle , they have small armour plates on their arms and one small katana with them they can also shoot a small amount of oil at the opponent , they can also be used for tansport in which they have no armour or weapons mainly for keeping light

Large Sized Toads
These are always used for battle, they are incredible in size and are trained in the ancient arts of the toad at Myobokuzan, they can shoot large amounts of oil and have an option of a dagger, a small katana with them and some are known to used spears and shields



Name : Toad Sage Jutsu
Rank : Kage
Requirements : must know toad summonings
Description : Here the user does handsigns and places marks on certain parts of their face and uses the jutsu , 2 toad sages appear on the shoulder of the user as well as well as the markings increasing in size on the users face, the user can now use the chakra from their surroundings as well as their own chakra to use jutsu, the mastering of this "natural" chakra allows the jutsu to be used with ease

Name : Toad Style : Whispering Mist
Rank : Kage
Requirements : Must know toad sage jutsu and toad summonings
Description : Here the 2 toad elders blow out from their mouth a fast flammable mist the user then does handseals and releases a fire jutsu causing the mist to ignite and explode around the opponent causing severe damage and severe burns

Name : Toad Style : Toad Flame Oil Barrage
Rank : Kage
Requirements : Must know toad summonings and toad sage jutsu
Description : The toad elders spit multiple shots of oil while the user releases a fire jutsu causing the oil to catch fire and cause sever burns and damage if they hit the opponent

Name : Thors Hammer
Rank : Kage
Description : A extremely powerful lightning jutsu where the user first doing handsigns and drawing chakra to their hand forms lightning high in the sky, the lightning turns into the form of a giant Thor's Hammer and comes crashing down on the opponent electrocuting every cell in their body as well as crushing them from the amount of electricity

Name : Typhoon Hurricane
Rank : Kage
Description : The user first focuses water chakra all around their body then they release it a high pressure , the force of the pressure causes it to react with the air and causes a violent hurricane shooting outwards knocking all around it away as well as releasing a tremendous wave of water

Name : Ox's Temper
Rank : Kage
Description : The user first focuses earth chakra around their body and then releases it by stomping a foot on the ground , the earth in front of the user rises up into a giant wave with ox's of earth appearing at the front of it that charge straight into the opponent as well as the other earth severely harming them and burying them under the earth

Name : River Storm Release
Rank : Kage
Description : The user first does handsigns and places their hands on the ground , from behind the user a large wave of water comes crashing towards them , with water sharks lined up all against the front of the wave, the wave doesnt touch the user but simply goes around the user and when it strikes the opponent it drowns them and cuts them severely from the water sharks

Name : The Relentless
Rank : Kage
Description : The user does handseals and places their hand on the ground to raise up a giant knight made of iron, this knight has very high defence against psychical attacks , he weilds a large giant shield and sword and obeys only the user of the jutsu ( lasts for 4 posts )

Name : Will Of Fire
Rank : Kage
Requirements : must be part of the leaf village
Description : THe user first does handsigns and focuses fire chakra to their mouth, they then release the fire as hundreds of leaf shaped blasts, these leaf shaped fire blasts causes severe burns


Last edited by Faj on Sat Sep 13, 2008 10:44 am; edited 10 times in total
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Faj
Webmaster , Uchiha Clan Leader , Toad Sage and Legendary Uchiha , Hokage
Faj


Male
Number of posts : 1182
Age : 33
Location : im here lol ^^
Dating : i ish single
Registration date : 2008-08-09

Faj's Jutsu Empty
PostSubject: Re: Faj's Jutsu   Faj's Jutsu I_icon_minitimeThu Aug 21, 2008 10:35 am

Personal Bloodline Moves

Name : Forced Execution
Rank : Kage
Requirements : Permanent Mangekyou
Description : A unique genjutsu only available to those with the permanent mangekyou (an upgraded version of the tsukoyomi), in this genjutsu the sharingan spins at immense speed and traps the opponent in a tsukoyomi like genjutsu, here the opponent is killed many times , each time a different way , (of course outside the genjutsu they do not die ) when the genjutsu is completed they would have suffered so much mental damage they will find they are unable to continue fighting , if they havent passed out already. (once only jutsu)

Name : Dragon Of The East
Rank : Kage
Requirements : Permanent Mangekyou
Description : Another unique jutsu to the permanent mangekyou , here the users sharingan spins and user brngs forth a dragon made from the amateratsu , this dragon heads straight towards the opponent and can either charge into them or shoot a large amount of the ameratsu at them

Name : Master Of Flames
Rank : Kage
Requirements : Permanent Mangekyou and must know toad sage jutsu
Description : The toad elders spit out a special gold oil at high velocity , the user then activates their mangekyou and releases the amateratsu , igniting with this special oil making it even hotter and increases its range far greater than the original amateratsu , this gold amateratsu burns everything in its path away and stays burning for 11 days and 11 nights

Name : Crows World
Rank : Kage
Requirements : Permanent Sharingan
Description : A twisted version of the tsukoyomi and the forced execution , in this jutsu when placed under the genjutsu it appears to be the real world rather than the tsukoyomi/forced execution world. but its just an illusion of the tsukoymi world, the user can still control all aspects of that genjutsu and in this jutsu the user appears to seperate into tens of thousands of crows which all shoot straight towards the opponent and stab straight through them , this happens for 100 hours straight , the effects of this jutsu will cause the opponent to be on the verge of death due to the severe mental strain. (can only be used once in a fight )

Name : Frozen Heavens
Rank : Kage
Requirements : Permanent Mangekyou
Description : The sharingan starts to spin as it reaches to the lowest temperatures imaginable and unleashes the opposite of the amateratsu, this special black ice will freeze anything it touches and all that is caught in the ice are frozen for 7 days and 7 nights (during that time they will die due to their blood becoming frozen from the ice and being unable to breathe ) (has the same rules as amateratsu )

Name : Zeus's Judgement
Rank : Kage
Requirements : permanent mangekyou
Description : The Mangekyou turns bright yellow, too bright to even look at without getting blinded for one post because of the brightness, then lightning charges up in the sky and comes down in a black lightning form striking a area where the opponent is in, this lightning remains there for 7 days and 7 nights electrocuting all that comes into that area, the user dies from the lightning coming through every cell electrocuting it so severely causing it to die (same rules as amateratsu )

Name : Tomoe Petals
Rank : jounin
Requirements : Must have at least tomoe 3
Description : The users tomoe 3 or higher and spins and then from the users eyes shoot out millions of bright red tomoe 3 or mangekyou etc they head straight for the opponent and and as soon as they strike the opponent they burst into flames severely burning the opponent

Name : Crow Clones
Rank : Kage
Requirements : At Least tomoe 3
Description : Here the user uses their sharingan to make a special shadow clone that when it is struck and destroyed it burst into 10 crows that stab straight into the opponent before disappearing


Last edited by Faj on Fri Sep 05, 2008 1:17 pm; edited 4 times in total
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Faj
Webmaster , Uchiha Clan Leader , Toad Sage and Legendary Uchiha , Hokage
Faj


Male
Number of posts : 1182
Age : 33
Location : im here lol ^^
Dating : i ish single
Registration date : 2008-08-09

Faj's Jutsu Empty
PostSubject: Re: Faj's Jutsu   Faj's Jutsu I_icon_minitimeThu Aug 21, 2008 1:13 pm

Copied Jutsu

These are jutsu that i have copied with my sharingan and can only be used once my sharingan is activated

Static Clones
Fire Style : Fire barrage
Fire Style : Burning whisper
Sand net
Sand clones
Elemental Style: Diamond Pit no Jutsu
ELEMENTAL STYLE: ELEMENTAL CROSSGAURD
water clones

OTHER JUTSU I KNOW

Genin

- Shocking Grasp Technique [Haji Dengeki no Jutsu]
A fairly simple jutsu, the user moves chakra to his hands and converts it to electricity. A thin layer of chakra protects the user, but anyone the user touches gets a shock, and anything the user holds transmits the electricity. | Chakra- 5 (Every Post) | Damage- 8 | Anything the user touches that can conduct electricity well (such as metal) deals 6 damage to anything else that it touches | Genin

- Static Bolt Technique [Seidenki Boruto no Jutsu]
The user projects some of his chakra, which is given a positive charge, to a location. The user then gives some air in front of his open palm a negative charge, and a large static bolt jumps between the two locations. While the lightning bolt is impossible to dodge, the location that it jumps to can not change, making it very predictable - assuming that the victim knows what's coming. | Chakra- 20 | Damage- 18 | Advanced Genin

- Static Discharge Technique [Houden no Jutsu]
The user focuses his chakra onto an object (typically a metal object, although anything that conducts electricity well works) and builds up an electrical charge within the object. Once the object hits another, a large static bolt leaps from the object whatever it is in contact with. Once the electricity is discharged, the object returns to normal; the energy can only be discharged once. | Chakra- 5 | Damage- 6 | Genin | The electricity lasts five posts or until discharged.

- Magnetic Deflection Technique [Jijou Henshin no Jutsu]
A dangerous technique, this jutsu builds up a magnetic charge in a metal object with a touch, making it a magnet that draws metal objects to it. While this jutsu can build up a powerful magnetic charge, doing so can be dangerous if the user possesses other metal objects, as they will be attracted to the magnet as well. The magnetic charge only lasts as long as the user holds on to the object. | Chakra- 5 (Inc, Every Post) | The magnetic field has 1(Inc) strength, and can deflect any attack involving metal if the field's strength is equal to or more then the damage that would be recieved. | Genin

- Lightning Trip-Wire Technique [Harigane Denkou no Jutsu]
The user takes two kunai or any other metal objects that can be planted in the ground or wall and gives them opposite electrical charges. Using chakra, an invisible current is run through the objects, which are then planted in the ground. If anyone walks in between the two conduits, then an electrical charge zaps them. Despite the name, this technique does not actually 'trip' the victim. | Chakra- 8 (Every Post) | Damage- 10 | Advanced Genin

- Charged Strike [Denkiwoobiru Batsu]
A ninja from the Hidden Cloud Village is able to transfer chakra into his or her limbs in order to create an electrical charge. With enough practice, the ninja becomes able to discharge this energy forcibly with a punch or kick. | Chakra - 12 | Damage - Strength + 10 | Advanced Genin
Original tech by Akshunj

Jounin

- Lightning Scorch Technique [Denkou Yakekoge no Jutsu]
The user performs a short row of hand seals, ending with his hands pointing towards his victim. Lightning bolts shoot out of his finger tips and dance along the victim's flesh, causing severe burns all over the body. This jutsu has the advantage of being difficult to block or dodge without the victim hiding behind something that doesn't conduct electricity.| Chakra- 100 | Damage- 85 | Jounin

- Touch of the Lightning God [Raijin no Hadazawari]
The user gathers a large amount of chakra into his fingertips and converts it to electricity. The electricity then bursts from the fingertips and seeks out the victim. The lightning doesn't rend the flesh, but instead eletrifys the opponent, seeking out and attacking the heart and nervous system. The pain this jutsu causes is said to be unbearable. Victims of this jutsu frequently have heart attacks within 24 hours after being hit, so medical care is highly advised. | Chakra- 120 | Damage- 150 | Kinjutsu
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Faj
Webmaster , Uchiha Clan Leader , Toad Sage and Legendary Uchiha , Hokage
Faj


Male
Number of posts : 1182
Age : 33
Location : im here lol ^^
Dating : i ish single
Registration date : 2008-08-09

Faj's Jutsu Empty
PostSubject: Re: Faj's Jutsu   Faj's Jutsu I_icon_minitimeSun Sep 14, 2008 5:15 am

<Academy>

- Metamorphic Rock [Henseigan]
The user can take any rock they can get their hands onto and change it's shape into almost anything. They can widen it, they can lengthen it, and they can even sharpen the edges. | Chackra - 2 (per rock) | Damage - 2+(1/2 strength) Melee, 2+(1/2 accuracy) Ranged | Academy


<Genin>

- Statue Clone Skill [Doton; Zoubunshin no Jutsu]
The user gathers a large amount of stone and creates a bunshin out of it. The Bunshin is slightly larger than the user to protect more and is very enduring but it is incapable of any movement. | Chakra- 30 (Per Statue) | The Clone has 60 HP | Genin

- Earth Element; Inner Earth Reflection Lure [Doton; Dochuu Eigyo]
An attack used in conjunction with any clone skill. The user remains underground while the enemy wastes their time and energy fighting with clones. By hiding in the clones' shadow, the user is able to secretly attack the opponent without giving away their position. | Chakra- 20 | Advanced Genin | Effect lasts three posts

- Earth Element; Mud River [Doton; Doryu Taiga]
In this common earth jutsu, the user converts part of the floor\ground that he and his opponent are standing on into a sliding river of mud and earth. The opponent quickly loses his or her standing and starts sliding wherever the mud river will take him or her. | Chakra- 20 | Advanced Genin

- Knight of Dust [Chiri no Kishi]
A technique where the user gathers dust and dirt particles and makes them into armor. The user brings forth the particles to their skin then adheres them to their skin and infuses them with chackra making a thin layer of weakened armor. Because of the extra weight gained through this process the user's speed suffers some but not to any great extent. | Chackra - 20 (per layer of the armor) | Hp - 20 (per layer of armor) | -1 agility (per layer of armor)| Advanced Genin

- Stone Sword Skill [Iwaken no Jutsu]
By placing their hand on the ground and infusing it with chackra the user is able to pull out a sword made of stone. Because of the low level of the technique the sword will be slightly duller and heavier than its metal counterpart. It is good for use as a blunt weapon though. | Chackra 15 (per blade) | Damage - 5+(1/2 strength) | Requires 3 strength to use | Genin

- Earthen Flower [Tsuchihana]
A technique where the user makes a large flower made of stone come from the ground and clasp onto the opponent's leg. The part of the flower that is holding onto the opponent's leg has a tether on it so that the opponent may move in a preordained area. | Chackra - 25 | Requires 4 strength to break free | Genin

- Subtle Shockwaves [Seichi Yoshin]
A good deal of strength is required on the user's part for this jutsu. The user gathers up some chackra into their fist and punches the ground send a strong vibrating shockwave through the ground that will knock an opponent off balance. | Chackra - 20 | Requires 4 strength to perform. If the opponent has less than 4 agility they fall down. | Genin

- Stone Pillar Lv.1 [Iwachuuseki]
A technique in which the user sends a disc of chackra into the ground. Once this disc is stepped on a stone pillar erupts from it sending the stepper flying through the air. | Chackra - 15 (per pillar) | Damage - 20+(fall damage) | Genin

- Stone Needles [Senbon no Iwa]
The user creates a large amount of needles out of rock, dirt, and clay and sends them flying toward their opponent. The needles are sent out from the ground at an upward slant toward the opponent. | Chackra - 1 (per needle) | Damage - 1 (per needle) | Genin

Mud Clone Jutsu
The user does handselas and combines earth chakra with the ground to form mud clones

<Chuunin>

- Stone Clone Skill [Iwabunshin no Jutsu]
An advanced version of the Statue Clone Skill, this jutsu takes the surrounding rocks and forms them into a moving constructs that can be made to look like almost anything. The creature retains the resiliency of its previous incarnation, and even has incredible strength, but it is slow and the chakra that holds it together dissipates after a time. | Chakra- 30 (Per Clone) | Chuunin | The clones have 75 HP, 5 Strength and 1 agility. The clone breaks down after five posts.

- Earth Element; Inner Decapitation Skill [Doton; Shinjuu Zanshu no Jutsu]
This earth jutsu allows the user to "dive" into the ground and move around in it as if it was water, or even thin air. The user's chakra displaces the earth around him or her, moving out of the way to create a tunnel just ahead of the user. This ability allows the user to get near an opponent without notice and when below him, or even pull down the opponent to ground. This jutsu does not confer any special ability to breath through the dirt, nor does it allow one to sense things above the ground. One weakness of this jutsu is that, while the user can pass underground with great stealth, the displacement of the ground on the surface when both entering and exiting makes a faint noise. | Chakra- 35 | Advanced Chuunin | Lasts two posts

- Hidden Earth Instantaneous Body Skill [Iwagakure Shunshin no Jutsu]
An ability which allows the user to transport from one area to another by slowly lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. | Chakra- 20 | Chuunin

- Stone Pillar Lv.2 [Iwachuuseki Lv.2]
An advanced version of the Stone Pillar. With this version the pillar has several spike and blade like structures jutting out of it and it is also spinning as it comes from the ground making it hard to keep balance allowing them to possibly fall onto the spikes and get torn up by them. | Chackra - 25 (per pillar) | Damage - 40+fall damage | Chuunin

- Volcanic Rock of Pain [Kazangan no Itami]
The user sends chackra through the ground, which brings up a large rock filled with liquid hot magma. The user sends it toward their opponent and controls its movement with their chackra. Once the rock runs into something it bursts open sending large amounts of the magma everywhere. Especially painful if it is on you. | Chackra - 50 (per boulder) | Damage - 70 (on impact) +10 (for magma) | Chuunin

- Earthen Disruption [Tsuchi Chaca]
The user takes a large amount of chackra and places it into their fist. The user then sends the punch into the ground. The chackra is sent into the ground and once there it explodes causing the opponent to be thrown upward somewhat and be hit by stray rocks flying through the air. | Chackra - 50 | Damage - 30+fall damage | Requires 7 strength to perform | Chuunin

Earth Style : Dragon Force Crush
The user first does handsigns and then focuses earth chakra to their hands and moves their hands towards the opponent causing high pressured earth to come shooting out and violently knock back their opponent

Earth Style : Spiralling Cave
THe user first does handsigns and paces hands on the ground releasing the chakra , the chakra cuses a mini whirlpool of earth under the opponent sucking them into it

<ANBU>

- Earth Clone Technique [Doton; Tsuchi Bunshin no Jutsu]
By using clay and dirt in between rocks that are used to strike opponents, powerful yet fast clones can be made from the surrounding terrain. While the clones are exceptional in all ways, they only last a small amount of tine before crumbling apart. | Chakra- 40 (Per Clone) | ANBU | The clone has 100 HP, 5 Agility and 10 Strength. The bunshin lasts 5 posts.

- Earth Element; Splitting Earth Force [Doton; Retsudo Tenshou]
This causes a violent earth rift to be sent towards an opponent by slamming one's open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. | Chakra- 75 | Damage - 140 | Advanced ANBU

- Mausoleum Earth Dumpling [Doryou Dango]
After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening all in its path. | Chackra - 75 | Damage - 150 | ANBU | Requires 8 strength

- Pinball Wizard [Sennin no Pachinko]
The user summons up a ball of pure rock that is completely smooth and spherical that is about the size of a human. The user then infuses the ball with chackra and sends it towards their enemy. If the ball hits anything but flesh it will bounce off and head in the opposite direction. The user must keep feeding the ball chackra to keep it going and in doing so the boulder goes faster causing more damage. | Chackra - 70 (per boulder) +10 (every post) | Damage - 80 (per boulder) +10 (every post) | ANBU

<Jounin>

- Bronze Clone [Doton; Douzobunshin no Jutsu]
A clone composed of the innards of the earth. It is a mixture of rock, clay, and raw bronze ore. The clay rests within the joints while the rock sits at unimportant parts and the bronze ore sits at more critical spots. With this addition of the bronze the clone is much faster but weaker than the other clones. | Chackra - 60 (Per Clone) | Jounin | The clone has 125 health 12 agility and 8 strength. The clone lasts 7 posts.

- Earth Element; Earth Barrier Prison [Doton; Kekkai Doroudoumu]
A technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy's chakra through the walls. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra. | Chakra- 80 | Chakra Damage- 20 (per post) | Advanced Jounin

- Earth Element; Earth Dome [Doton; Iwa no Doomu]
A defensive variation of "Earth Element; Earth Barrier Prison," this jutsu retains its counterpart's characteristics and more. Instead of encasing one's opponent in a dome, this jutsu enables the user to shield himself inside a thick dome of stone which is not only difficult to destroy, but also automatically repairs any damage done to it. | Chakra- 100 | Jounin

- Earth Element; Underworld Swamp [Doton; Yomi Numa]
A technique which gradually creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, and hence one cannot walk on it using chakra. The swamp is roughly 10 feet in depth. | Chakra- 30 (For every square meter) | Jounin

- The Five Pillars of the Colossus [Goh Chuuseki no Colossus]
The user charges up a large amount of chackra into their hands and slams them onto the ground releasing a large amount of seals over the ground in a 50-yard radius. At five corners of the area large 5 pillars are brought up with a lone mark on them that represents chackra. The chackra in these pillars creates a special dust that counters any use of chackra. This makes any chackra based moves useless in this area. | Chackra - 150 | Effect - Negates any use of chackra | Advanced Jounin

- Land Meteor [Nagareboshichi]
The user summons up a large boulder the size of a small building and launches it at their opponent. Because of the size of the boulder and the friction the air gives it as it rolls the boulder will catch on fire making it look sort of like a meteor. | Chackra - 95 | Damage - 145 | Jounin

Earth Style : Earth Rasengan
Just like a normal rasengan but is combined with earth chakra giving the effect of crushing the opponent when struck against them

Earth Style : Earth Dragon
The user does handsigns and forms a large dragon from the round which can shoot earth at the opponent or just attack them directly

<S-Rank>

- Iron Clone [Tetsu Bunshin no Jutsu]
A slight upgrade to the Bronze Clone. The clone now has iron ore embedded within it. This makes it much more powerful but at the same time slows it down quite a bit. | Chackra - 80 (Per Clone)
| S-Rank | The clone has 150 health, 7 agility and 15 strength

- Earth Element; Earth Dragon Missile [Doton; Doryuudan]
In this jutsu, a large mud\stone structure appears from the ground in the shape of a dragon's face. The dragon then shoots many earth\mud "cannon balls" which hit the enemy with great speed. | Chakra- 100 to summon the head, then 30 per "cannonball" | Damage- 70 (per "cannonball") | S-Rank | The head lasts three posts, and the cannonballs can be shot out afterwards simply by paying the chakra cost, without performing the jutsu again.

- The Seven Pillars That Support Heaven [Shichi Tenchuu]
A more advanced version of the 5 Pillars of the Colossus. The user summons up 7 pillars that have the kanji for empty placed on them. Whoever is in the radius between the 7 pillars will be trapped and have their chackra drained at a frightening rate including the user and allies. | Chackra - 250 | Chackra Damage - 100 (every post) | S-Rank

- Total Land Shift [Zenchi Koutai]
By pushing a large amount of their chackra into the ground the user can move the earth beneath them causing massive rifts and upheaval of the nearby area. This can be used in several strategies including giving the user a fresh supply of large rocks and loose chucks of ground. | Chackra - 200 | Damage - 50 | Reshapes the landscape and knocks the opponent down.
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Faj
Webmaster , Uchiha Clan Leader , Toad Sage and Legendary Uchiha , Hokage
Faj


Male
Number of posts : 1182
Age : 33
Location : im here lol ^^
Dating : i ish single
Registration date : 2008-08-09

Faj's Jutsu Empty
PostSubject: Re: Faj's Jutsu   Faj's Jutsu I_icon_minitimeSun Sep 14, 2008 1:23 pm

Sand Village Academy Skills

- Sand Collection Skill [Suna Choushuu no Jutsu]
"Sand" is actually a loose term that can include any small particles that range from dust, to sediment, to any other incredibly small object. Needless to say, this means that, even though in incredibly small deposits, sand can be found anywhere. This jutsu allows one to gather that sand into one spot where it can be better used for other jutsu. As one's skill progresses the amount of sand they can collect and control also increases. In the case of jutsu that originate from a nearby source of sand, those jutsu instead originate from anywhere on the user's body. | Passive | Academy | Allows the user to use jutsu that requires sand that are of their current rank or lower without a nearby source of sand. "Advanced" jutsu of their current rank and jutsu that specifically state that a nearby deposit of sand is needed after the rank limit are exempt from this jutsu. This jutsu does not count towards your one jutsu per post limit.

Genin Jutsu

- Sand sword
Must be in Sand Village
Genin+
User pulls out a sword made of hard sand that can have the effect of a regular sword

- Sand Armor [Suna no Yoroi]
The user creates a thin, although durable, armor of sand around their body by making the sand stick to their skin and clothes and then hardening it. It is not as powerful as the Sand Shield, but the armor can constantly be rebuilt. It uses up large amounts of stamina, and makes the user a lot heavier so they can only keep it on for 4 posts at a time before becoming over heated and exhausted. As the user becomes more experienced (advances in rank), they can use less sand to achieve the effect, as well as become more resistant to the effects of exhaustion. Once the armor is taken off, it takes 4 posts to cool down and recuperate. | Chakra- 10 (Every Post) | Armor's HP- 10 | Genin | The armor's HP is regenerated every post. For every rank above genin, the user may keep the armor on for an addition two posts (so 6 posts at chuunin, 8 at anbu, ect)

- Sand Clone Skill [Suna Bunshin no Jutsu]
Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. The sand is dispersed when clone is defeated. | Chakra- 8 | Clones has 20 HP and 2 Strength | Genin

- Sand Explosion Skill [Suna Bakuhatsu no Jutsu]
The user must be near a source of sand. Sand is gathered using chakra into a swirling ball that is hurled towards the opponent. Right before impact, the ball explodes into a group of riggid shards that can cut and sting their opponent. | Chakra- 20 | Damage- 30 | Genin | Must be near a deposit of sand

- Sand Rope Skill [Suna Nawa no Jutsu]
Makes a thin rope of sand that the user can propel from a source of sand towards his or her opponent. The rope wraps around the user and tightens itself firmly. The chakra in the rope deteriorates over time, gradually reducing the rope's strength. | Chakra- 35 | Genin | Affect lasts 3 posts. Strength of 3 or more required to break the rope. The strength required to break the rope decreases by 1 every post.

- Sand Shield [Suna Hogo Sochi no Jutsu]
The user slams his hands down on the ground, bringing up a large amount of sand around him into the air to block attacks. The user cannot stray further than five feet away from the shield, otherwise the sand will collapse. The wall will be sustained as long as the user continues to feed chakra into it. | Chakra- 20 (Every Post) | Wall's HP- 60 | Genin | Must be near a large source of sand

- Sand Throwing Stars [Suna Shuriken]
Creates shurikens out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. The shuriken require a little extra chakra committed to them to be "thrown" if the user does not throw it himself. | Chakra- 6/8 (per shuriken) | Damage- 5 (Per Shuriken) | Genin

- Sand Whip Skill [Sunamuchi no Jutsu]
The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child's arm. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, its victim to cause more damage. The chakra in the rope deteriorates over time, gradually reducing the rope's strength. | Chakra- 20 | Damage- 10 (Every Post) | Advanced Genin | Affect lasts four posts. Strength of 4 or more needed to break the rope. The strength required is reduced by one every post. Must know Sand Rope Skill

- Sliding Sand Wave [Suberi Suna Nami]
Not a very powerful jutsu in the least, this technique is mainly used to stop oncoming attacks or to psyche out the opponent. The user throws his hand to the side as if calling the sand to follow, it forces the sand on the ground to fly up in front of the user to either attack or defend against oncoming jutsu. This sand is not very strong and will easily be broken down if hit by a powerful jutsu. The sand rises to about the size of a normal human body and will revert back to the ground right after being called upon. | Chakra- 10 | Damage- 3 | Genin | Must have a large source of sand

Chuunin Jutsu

- Exploding Sand Clone Skill [Bakuretsu Suna Bunshin no Jutsu]
This jutsu causes one or more previously created sand clones to explode from the inside, sending the sand that was used to create them towards the victim. | Chakra- 17 (Per Clone) | Damage- 50 (Per Clone) | Chuunin

- Hidden Sand Skill [Sunagakure no Jutsu]
The user must be around a lot of sand to do this. By slowly pulling the users body into the sand, the user is able to walk around underneath the sand. | Chakra- 30 | Chuunin | Lasts three posts. The user must be standing on a sandy or arid terrain.

- Sand Net Skill [Suna Bou no Jutsu]
Creates a large net out of sand from a source of sand that is hurled by chakra towards the user. If the net catches the victim it slowly begins to constrict around the victim. The chakra in the rope deteriorates over time, gradually reducing the rope's strength. | Chakra- 30 | Damage- 15 (Every Post) | Chuunin | Affect lasts four posts. Strength of 4 or more needed to break the rope. The strength required is reduced by one every post.

- Sand Sphere [Suna no Kyuutai]
The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand all pressure for a maximum of one turn for Genin, two for Chuunin, and three for Jounin. During this time, the user cannot see what is happening outside of the orb. | Chakra- 60 | Chuunin | Requires a large source of sand

- Sand Transformation Skill [Suna Henge no Jutsu]
The user covers himself in the sand armor and if he wills it he may change the appearance of the sand to one not of his own. More useful than Henge, it is not easily dispelled unless the Suna no Yoroi is broken. Even Doujutsu's can't typically tell that it is a jutsu which makes it especially useful for spying. When Suna no Yoroi is dispelled, so is this jutsu. | Chakra- 5 | Chuunin | Sand Armor must be active

ANBU Jutsu

- Desert Warzone Skill [Sabaku Kousenchitai no Jutsu]
After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent where it then explodes. However, this jutsu is called 'Desert' Warzone for a good reason; it only works where there is a lot of sand on the ground. Attempting to use this jutsu anywhere else, such as on hard, packed ground will most likely result in the user breaking his or her hand. | Chakra- 50 | Damage- 75 | ANBU | Can only be performed on a sandy terrain unless both strength and endurance is at least 8.

- Great Arm of Sand [Suna Futoiude]
A huge arm forms from the sand, and tries to grab the enemy with its large clawed hand. This jutsu is usually used to grapple a victim, but it can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length. The arm lasts three posts before dissipating. | Chakra- 40 | Arm has 100 HP and a Strength score equal to the user's Intelligence | Advanced ANBU | Must be near a large deposit of sand.

- Sand Instantaneous Body Skill [Suna Shunshin no Jutsu]
A technique which allows the user to transport from one place to another in a veil of sand. | Chakra- 20 | ANBU | Can only be used once per battle

- Sand Dragon Skill [Sabakuryuu no Jutsu]
This jutsu creates a dragon from the swirling of the surrounding, which is quickly brought together and hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has no wings and moves on all four legs. It like a lizard of sorts and it may use the Hidden Sand Skill at will as long as it is standing on sand. If there is no nearby source of sand to replenish the lost sand used in its blasts, the dragon will crumble after two blasts. | Chakra- 200 | Damage- 60 (from sand blasts) | Dragon has 150 HP and 8 Strength | Advanced ANBU | Affect lasts 5 posts

- Sand Sphere Counter [Suna no Hangeki Kyuutai]
After creating the surrounding orb of sand and using the Daisan no Me to track the enemy, the user can make large spikes of sand move towards the enemy out of the orb. The orb will not lose its power or shape because of this, but this technique will take a tremendous amount of chakra since so many factors need to be taken into account at the same moment. | Chakra- 30 (Per Spike) | Damage- 40 (Per Spike) | Advanced ANBU | Sand Sphere and The Third Eye must be active.

- Sand Shackles [Suna Sokubaku]
This jutsu makes four shackles made of sand launch from a sand source towards an opponent. Each shackle reaches for a wrist or ankle. | Chakra- 40 | ANBU | This jutsu requires a large deposit of sand. Strength of 7 required to break free of the chains.

- The Third Eye [Daisan no Me]
A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense. | Chakra- 10 | ANBU | Lasts for five posts.

Jounin Jutsu

- Desert Coffin [Sabaku Kyuu]
The user's chakra controls sand and causes it to surround an opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. After opponent is captured, they may slowly be lifted into the air and may even be attached to something. The biggest flaw in this jutsu is that the user must maintain concentration on this jutsu for it to work, or the sand to the ground, inert. | Chakra- 75 | Advanced Jounin | Affect lasts six posts. Strength greater then 15 needed to break free of this jutsu. The user must be near a large deposit of sand.

- Desert Funeral [Sabaku Sousou]
This is a macabre jutsu outlawed for its "inhumane method" that is used as a follow up technique to the Desert Coffin. This jutsu causes the Desert Coffin to violently constrict, slowly crushing the entrapped victim. If the Desert Coffin stops working, so does this jutsu. | Chakra- 100 | Damage- 75 (Every Post) | Jounin, Kinjutsu | Desert Coffin must be active.

- Hungry Desert [Gakidou Sabaku]
This jutsu starts by saturating all the sand in up to a 10' cubic area with chakra. After that, the sand slowly begins swirling, pulling anything in the area or on the surface down gradually. It takes several seconds (3 posts) for someone to be completely submerged. Even once submerged, it'll take a while longer for the victim to suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. | Chakra- 50 (Every Post) | Jounin | Strength of 15 needed to break free of the jutsu while it is active. Once the jutsu ends, the victim is free to dig him or herself out.

- Raging Sandstorm [Kyoubou Suna Arashi]
By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode flesh and cut ribbons all over the opponent's body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the cuts afterwards. | Chakra- 100 | Damage- 200 | Advanced Jounin | The user must be near a large deposit of sand.

S-Rank Jutsu

- Sand Dragon Awakening [Sunaryuudan no]
The surrounding sand hardens and rises into the form of a gigantic dragon over 8' in height and length. The dragon really has a closer resemblance to a large lizard then an actual dragon. The dragon has incredible strength and is capableof emitting powerful blasts of sand (that do 60 damage) from its mouth. The dragon's most fearsome ability, however, is that while the dragon maintains its form, all the surrounding sand is kicked up and turned into a raging sandstorm that tears and rips the flesh of the surrounding opponents. | Chakra- 300 | Damage- 75 (Every Post) | Dragon has 250 HP and 20 Strength | S-Rank | Affect lasts 5 posts. The user must be near in a sandy terrain. The user must know Sand Dragon Skill and Raging Sandstorm. The damage every post does not stack with itself or from the affects of raging sandstorm.

- Desert Behemoth Awakening [Sabaku Kyodaikaibutsu Nezame]
Sand and destruction have never met together in a jutsu quite like this. After performing a very long line of hand seals, the user offers a blood sacrifice by biting his thumb (or other method), then slams both palms on the ground. An enormous beast rises from the sand, looking like the top half of a human being that is slowly melting sand off its body. The face is two eye holes, an indentation for a nose, and a large, gaping mouth that continually moans. Its size and power is not to be underestimated; one swipe from its thick arms can send a man flying hundreds of yards away. If not that, the behemoth will simply drag itself over to an opponent, then collapse on top of him, effectively crushing him under its weight. Absolutely grotesque to look at, it is even more frightening to fight. Even worse, it has no sense of allegiance to its summoner, and will eagerly wreck havoc upon enemies and allies alike until it falls apart about a minuet (10 posts) later. Small wonder why this just has been made highly forbidden. | Chakra- 250 | Behemoth has 500 HP and 75 Strength | S-Rank Kinjutsu

Sand Paritcle Rain
Kage
The user does handsigns as a wave of sand goes into the air.The sand particles are then gonna all fall around a specific target and when they touch the target or the ground the tiny sand particles will explode.The only impact they have is about the same as a paper bomb.

Spiraling quick Sand Genjutsu
Chuunin
The user does handsigns and the user sees him in quicksand.As he furthur goes down his mind is going all out and crazy and it feels like his legs are being ripped off.The target can not hear anything while in the genjutsu.
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Faj
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Faj's Jutsu Empty
PostSubject: Re: Faj's Jutsu   Faj's Jutsu I_icon_minitimeSun Sep 28, 2008 7:54 am

<Academy>

- Metamorphic Rock [Henseigan]
The user can take any rock they can get their hands onto and change it's shape into almost anything. They can widen it, they can lengthen it, and they can even sharpen the edges. | Chackra - 2 (per rock) | Damage - 2+(1/2 strength) Melee, 2+(1/2 accuracy) Ranged | Academy


<Genin>

- Statue Clone Skill [Doton; Zoubunshin no Jutsu]
The user gathers a large amount of stone and creates a bunshin out of it. The Bunshin is slightly larger than the user to protect more and is very enduring but it is incapable of any movement. | Chakra- 30 (Per Statue) | The Clone has 60 HP | Genin

- Earth Element; Inner Earth Reflection Lure [Doton; Dochuu Eigyo]
An attack used in conjunction with any clone skill. The user remains underground while the enemy wastes their time and energy fighting with clones. By hiding in the clones' shadow, the user is able to secretly attack the opponent without giving away their position. | Chakra- 20 | Advanced Genin | Effect lasts three posts

- Earth Element; Mud River [Doton; Doryu Taiga]
In this common earth jutsu, the user converts part of the floor\ground that he and his opponent are standing on into a sliding river of mud and earth. The opponent quickly loses his or her standing and starts sliding wherever the mud river will take him or her. | Chakra- 20 | Advanced Genin

- Knight of Dust [Chiri no Kishi]
A technique where the user gathers dust and dirt particles and makes them into armor. The user brings forth the particles to their skin then adheres them to their skin and infuses them with chackra making a thin layer of weakened armor. Because of the extra weight gained through this process the user's speed suffers some but not to any great extent. | Chackra - 20 (per layer of the armor) | Hp - 20 (per layer of armor) | -1 agility (per layer of armor)| Advanced Genin

- Stone Sword Skill [Iwaken no Jutsu]
By placing their hand on the ground and infusing it with chackra the user is able to pull out a sword made of stone. Because of the low level of the technique the sword will be slightly duller and heavier than its metal counterpart. It is good for use as a blunt weapon though. | Chackra 15 (per blade) | Damage - 5+(1/2 strength) | Requires 3 strength to use | Genin

- Earthen Flower [Tsuchihana]
A technique where the user makes a large flower made of stone come from the ground and clasp onto the opponent's leg. The part of the flower that is holding onto the opponent's leg has a tether on it so that the opponent may move in a preordained area. | Chackra - 25 | Requires 4 strength to break free | Genin

- Subtle Shockwaves [Seichi Yoshin]
A good deal of strength is required on the user's part for this jutsu. The user gathers up some chackra into their fist and punches the ground send a strong vibrating shockwave through the ground that will knock an opponent off balance. | Chackra - 20 | Requires 4 strength to perform. If the opponent has less than 4 agility they fall down. | Genin

- Stone Pillar Lv.1 [Iwachuuseki]
A technique in which the user sends a disc of chackra into the ground. Once this disc is stepped on a stone pillar erupts from it sending the stepper flying through the air. | Chackra - 15 (per pillar) | Damage - 20+(fall damage) | Genin

- Stone Needles [Senbon no Iwa]
The user creates a large amount of needles out of rock, dirt, and clay and sends them flying toward their opponent. The needles are sent out from the ground at an upward slant toward the opponent. | Chackra - 1 (per needle) | Damage - 1 (per needle) | Genin

Mud Clone Jutsu
The user does handselas and combines earth chakra with the ground to form mud clones

Earth Tile Shuriken
THe user focuses chakra to the ground and stamps their foot on the ground to make some sharp rocks come up from the earth and head straight at the opponent

<Chuunin>

- Stone Clone Skill [Iwabunshin no Jutsu]
An advanced version of the Statue Clone Skill, this jutsu takes the surrounding rocks and forms them into a moving constructs that can be made to look like almost anything. The creature retains the resiliency of its previous incarnation, and even has incredible strength, but it is slow and the chakra that holds it together dissipates after a time. | Chakra- 30 (Per Clone) | Chuunin | The clones have 75 HP, 5 Strength and 1 agility. The clone breaks down after five posts.

- Earth Element; Inner Decapitation Skill [Doton; Shinjuu Zanshu no Jutsu]
This earth jutsu allows the user to "dive" into the ground and move around in it as if it was water, or even thin air. The user's chakra displaces the earth around him or her, moving out of the way to create a tunnel just ahead of the user. This ability allows the user to get near an opponent without notice and when below him, or even pull down the opponent to ground. This jutsu does not confer any special ability to breath through the dirt, nor does it allow one to sense things above the ground. One weakness of this jutsu is that, while the user can pass underground with great stealth, the displacement of the ground on the surface when both entering and exiting makes a faint noise. | Chakra- 35 | Advanced Chuunin | Lasts two posts

- Hidden Earth Instantaneous Body Skill [Iwagakure Shunshin no Jutsu]
An ability which allows the user to transport from one area to another by slowly lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. | Chakra- 20 | Chuunin

- Stone Pillar Lv.2 [Iwachuuseki Lv.2]
An advanced version of the Stone Pillar. With this version the pillar has several spike and blade like structures jutting out of it and it is also spinning as it comes from the ground making it hard to keep balance allowing them to possibly fall onto the spikes and get torn up by them. | Chackra - 25 (per pillar) | Damage - 40+fall damage | Chuunin

- Volcanic Rock of Pain [Kazangan no Itami]
The user sends chackra through the ground, which brings up a large rock filled with liquid hot magma. The user sends it toward their opponent and controls its movement with their chackra. Once the rock runs into something it bursts open sending large amounts of the magma everywhere. Especially painful if it is on you. | Chackra - 50 (per boulder) | Damage - 70 (on impact) +10 (for magma) | Chuunin

- Earthen Disruption [Tsuchi Chaca]
The user takes a large amount of chackra and places it into their fist. The user then sends the punch into the ground. The chackra is sent into the ground and once there it explodes causing the opponent to be thrown upward somewhat and be hit by stray rocks flying through the air. | Chackra - 50 | Damage - 30+fall damage | Requires 7 strength to perform | Chuunin

Earth Style : Dragon Force Crush
The user first does handsigns and then focuses earth chakra to their hands and moves their hands towards the opponent causing high pressured earth to come shooting out and violently knock back their opponent

Earth Style : Spiralling Cave
THe user first does handsigns and paces hands on the ground releasing the chakra , the chakra cuses a mini whirlpool of earth under the opponent sucking them into it

<ANBU>

- Earth Clone Technique [Doton; Tsuchi Bunshin no Jutsu]
By using clay and dirt in between rocks that are used to strike opponents, powerful yet fast clones can be made from the surrounding terrain. While the clones are exceptional in all ways, they only last a small amount of tine before crumbling apart. | Chakra- 40 (Per Clone) | ANBU | The clone has 100 HP, 5 Agility and 10 Strength. The bunshin lasts 5 posts.

- Earth Element; Splitting Earth Force [Doton; Retsudo Tenshou]
This causes a violent earth rift to be sent towards an opponent by slamming one's open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. | Chakra- 75 | Damage - 140 | Advanced ANBU

- Mausoleum Earth Dumpling [Doryou Dango]
After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening all in its path. | Chackra - 75 | Damage - 150 | ANBU | Requires 8 strength

- Pinball Wizard [Sennin no Pachinko]
The user summons up a ball of pure rock that is completely smooth and spherical that is about the size of a human. The user then infuses the ball with chackra and sends it towards their enemy. If the ball hits anything but flesh it will bounce off and head in the opposite direction. The user must keep feeding the ball chackra to keep it going and in doing so the boulder goes faster causing more damage. | Chackra - 70 (per boulder) +10 (every post) | Damage - 80 (per boulder) +10 (every post) | ANBU

<Jounin>

- Bronze Clone [Doton; Douzobunshin no Jutsu]
A clone composed of the innards of the earth. It is a mixture of rock, clay, and raw bronze ore. The clay rests within the joints while the rock sits at unimportant parts and the bronze ore sits at more critical spots. With this addition of the bronze the clone is much faster but weaker than the other clones. | Chackra - 60 (Per Clone) | Jounin | The clone has 125 health 12 agility and 8 strength. The clone lasts 7 posts.

- Earth Element; Earth Barrier Prison [Doton; Kekkai Doroudoumu]
A technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy's chakra through the walls. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra. | Chakra- 80 | Chakra Damage- 20 (per post) | Advanced Jounin

- Earth Element; Earth Dome [Doton; Iwa no Doomu]
A defensive variation of "Earth Element; Earth Barrier Prison," this jutsu retains its counterpart's characteristics and more. Instead of encasing one's opponent in a dome, this jutsu enables the user to shield himself inside a thick dome of stone which is not only difficult to destroy, but also automatically repairs any damage done to it. | Chakra- 100 | Jounin

- Earth Element; Underworld Swamp [Doton; Yomi Numa]
A technique which gradually creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, and hence one cannot walk on it using chakra. The swamp is roughly 10 feet in depth. | Chakra- 30 (For every square meter) | Jounin

- The Five Pillars of the Colossus [Goh Chuuseki no Colossus]
The user charges up a large amount of chackra into their hands and slams them onto the ground releasing a large amount of seals over the ground in a 50-yard radius. At five corners of the area large 5 pillars are brought up with a lone mark on them that represents chackra. The chackra in these pillars creates a special dust that counters any use of chackra. This makes any chackra based moves useless in this area. | Chackra - 150 | Effect - Negates any use of chackra | Advanced Jounin

- Land Meteor [Nagareboshichi]
The user summons up a large boulder the size of a small building and launches it at their opponent. Because of the size of the boulder and the friction the air gives it as it rolls the boulder will catch on fire making it look sort of like a meteor. | Chackra - 95 | Damage - 145 | Jounin

Earth Style : Earth Rasengan
Just like a normal rasengan but is combined with earth chakra giving the effect of crushing the opponent when struck against them

Earth Style : Earth Dragon
The user does handsigns and forms a large dragon from the round which can shoot earth at the opponent or just attack them directly

<S-Rank>

- Iron Clone [Tetsu Bunshin no Jutsu]
A slight upgrade to the Bronze Clone. The clone now has iron ore embedded within it. This makes it much more powerful but at the same time slows it down quite a bit. | Chackra - 80 (Per Clone)
| S-Rank | The clone has 150 health, 7 agility and 15 strength

- Earth Element; Earth Dragon Missile [Doton; Doryuudan]
In this jutsu, a large mud\stone structure appears from the ground in the shape of a dragon's face. The dragon then shoots many earth\mud "cannon balls" which hit the enemy with great speed. | Chakra- 100 to summon the head, then 30 per "cannonball" | Damage- 70 (per "cannonball") | S-Rank | The head lasts three posts, and the cannonballs can be shot out afterwards simply by paying the chakra cost, without performing the jutsu again.

- The Seven Pillars That Support Heaven [Shichi Tenchuu]
A more advanced version of the 5 Pillars of the Colossus. The user summons up 7 pillars that have the kanji for empty placed on them. Whoever is in the radius between the 7 pillars will be trapped and have their chackra drained at a frightening rate including the user and allies. | Chackra - 250 | Chackra Damage - 100 (every post) | S-Rank

- Total Land Shift [Zenchi Koutai]
By pushing a large amount of their chackra into the ground the user can move the earth beneath them causing massive rifts and upheaval of the nearby area. This can be used in several strategies including giving the user a fresh supply of large rocks and loose chucks of ground. | Chackra - 200 | Damage - 50 | Reshapes the landscape and knocks the opponent down.
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